❌Limitations
Unity Version
Render Pipeline
Gizmos
private void OnDrawGizmos()
{
if (_objectPaths == null) return;
for (int i = 0; i < _objectPaths.Count; i++)
{
ObjectPath path = _objectPaths[i];
for (int j = 0; j < path.AnchorPoints.Count - 1; j++)
{
Debug.DrawLine(path.AnchorPoints[j].GetPosition(), path.AnchorPoints[j + 1].GetPosition(), _colors[i]);
}
}
}Colliders
Last updated