Description
Last updated
Last updated
The core of this package is to create paths, which are an ordered lists of anchor points. These paths are procedurally generated on the physics colliders of your scene. It means that these paths are wrapping nicely around your colliders, and they do so even on moving objects.
The paths share a starting anchor point which can be decided in different ways, it can be a collision between two objects for example. The paths properties can be modified in many ways, I invite you to look at Reference to know more about it.
Once we have these paths, we can use them and their anchor points to create some unique visual effects, or to Instantiate some objects, or whatever else you can think of!
The central class in the code base is the Object Spawner. To create your own effects, you should probably implement a class that inherits it.
You can also use one of the two examples that I implemented for the sake of demoing, and you can find more information about them here:
I made the package and this documentation that you are reading myself, as a solo dev. I have been working with Unity for 3 years when I am writing this, including 2.5 years as a professional.
This is a bit of a disclaimer that the package is far from perfect, the documentation isn't also as English is not my first language.
That's why I ask you to be understanding about the scope of it all, I did my best with what I had for this package, and it is available for free with an open code base. If it doesn't fulfil your requirements or if you think's it's bad, then I'm sorry. But if it can be useful to 1 person out there, then I am happy :)